A Dedicated Server is a method of hosting an Unturned server that does not require the host to be an active player in the game. The host can choose to play on the server, or just leave it running in the background while others play on it. Unlike a Local Server , port forwarding is required. A Dedicated Server also allows for vastly increased versatility in configuration of the server. Many server options become available through the Commands. The deprecated shortcut method for creating servers only works for versions of the game prior to 3. Newer versions of the game should only be hosted through the Unturned Dedicated Server app. The following text string will create a shortcut that will automatically update your server. This example assumes that you installed your server through SteamCMD, which does not update Unturned automatically.
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Zones and clusters
Before you begin
Compute Engine resources are hosted in multiple locations worldwide. These locations are composed of regions and zones. A region is a specific geographical location where you can host your resources. Regions have three or more zones.
I use the. Place the socket in passive mode, making it ready for use by a server. Python socket. This worklog must give: Allow user to configure X Plugin bind address with multiple IP address interfaces where he can skip unwanted interfaces of his host machine. You are trying to open a connection on a socket that is already in use. Parameters: host - the name of the remote host port - the remote port localAddr - the local address the socket is bound to localPort - the local port the socket is bound to.
This won't be necessary on most servers as the ISV port is only used for internal communication but it may be required if you have a firewall on your license server that blocks all communications unless specific ports are opened. However, if you have a firewall running on your server machine that prevents communication unless a port is opened then it may be necessary to set a port for the ISV to always use and then open that port. Exit all program sessions to check all licenses back in to the server 3. Open the chosen ISV in your firewall settings. NOTE: The ISV port number should not be affecting the clients communication with the server, if you are experiencing problems with this at all then please follow the guidance in Q Diagnosing License Problems to generate a license diagnostic file and open a support ticket. More information about setting up firewalls can be found in the here. For further information about Foundry licensing and getting up and running with your licenses, please see the following articles on the Support Portal:. Search in Knowledge Base.